Monday, February 3, 2014

Survival Days - Game Idea


Game Ideas


I hope to be a game designer once I graduate college. This is one game that I would want to create.


Survival Days

Starting Plot

Intro:
  • A child is flying back home from a trip to see extended family in Europe. As the plane is flying back, the character receives a call from home.
    • ( During this time the character is in a restroom standing in front of a mirror) The mother will ask questions that change what the initial skills of the character are. The character will be looking at the floor until the mother says something about a physical characteristic and then the character will look into the mirror. This is where the designing of the characters physical appearance will happen.)
  • The character taps a technology looking bracelet on his/her arm. A hologram pops up with the characters mother. She asks the character how the trip was, and then asks the character to pick up groceries before heading home. In the middle of the conversation the plane shakes. Then the lights on the plane start to flick and turn off. The character tells the mother something is wrong with the plane and is talking to her when the plane begins to dive. The character stands up and leaves the restroom, we see the whole plane. A personal plane. The character rush's to the pilots cabin. Auto pilot  has failed and the pilot is somehow dead. The plane continues to fall and the call to the characters mother suddenly shuts off. The character can not control the out-of-control plane. The plane crashes to the ground and explodes.

Meeting the new world
  • The character wakes up immersed in a pool of crystal clear water. The character swims to the top of the lake and breathes in a deep breath. The character swims to the side and takes a look at their new environment. A giant forest. Behind the character is a giant cliff with a waterfall running down into a lake. The character taps their bracelet and sees that it still is partially functioning. All internet access is offline, but some of the other feature are working:
    • Inventory
    • Local initial mapping
    • Note taker
    • Couple of downloaded books
      • Mini survival guide
    • Whether analyzer
    • Liquid/food analyzer

  • The player now seeks a way to find how to get home and how to survive.


Game Mechanics

  • Player gets more plot story if they find signs of human life.
    • Camp
    • Paper
    • Flint and steel/ matches
    • Bottle
    • Old tent
    • Rifle
    • Bullets
    • Hatchet
    • Etc.
  • Mysterious places
    • Hidden caves in mountains
    • Hidden caves under water
    • Lost groves
    • Abandoned graveyard and church


  • Player must build shelter, find food, and find a way to get back home
  • The player can interact with wildlife(hunt or befriend)
  • The player can learn to climb, a certain amount at max, trees and cliffs, learn to fish, learn to make better and better shelters(cabin), learn to skin, learn to grab maple syrup from trees, cook, trap animals, log trees, find berries for eating and painting, learn to make bows and arrows, etc.

  • Secret behind the waterfall, can only be reached with high swimming skill.
  • Animals
    • Dangerous animals: Wolfs, Bears, coyotes, bobcats, raccoons
    • Other animals: bunnies, squirrels, birds, deer.
    • Different types of fish large and small.
    • Bugs not present.
    • Salamanders, frogs, snakes (frogs and salamanders can be used to make poison for arrows and such)








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