Wednesday, January 29, 2014

Introduction to OpenGL


Game Libraries

At my 6th quarter at Neumont University, I'm learning how to program in C++ with OpenGl. We are learning the basics of how to draw on the screen through utilizing the graphics card, and how to move a camera in a 3D environment. I recently learned how to render a 3D scene with one one buffer in OpenGl using vertex arrays. We are writing our own shader code and sending it directly to the graphics card. We are learning the graphics pipeline including how the depth buffer works. I hope to learn OpenGl quickly and be able to render objects that I make in Maya in the OpenGl environment.




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